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Hannibal Lecter's Office [UE4]

This piece is an older university project that I decided to revisit, we were tasked with creating a room from a film/tv show. Some of the assets were improved alongside lighting improvements. I initially decided to make this environment as I am a big fan of the Hannibal TV series, and noticed a great opportunity to explore and improve my lighting techniques all whilst experimenting with modeling & texturing methods. A modular workflow was used to achieve an optimised scene.

Also, I got asked to produce an article about the processes and techniques used for The Rookies blog. Here is the link if you are interested in reading: https://blog.therookies.co/2018/10/05/constructing-hannibal-lecters-office-with-unreal-engine-4/