Myself and Ben Stefanyszyn had the privilege of an interview for 80 Level where we discussed the processes used on 'Takashi's Curse'. The topics discussed consist of Environment/Prop Design, UE4 Blueprinting, Level design and more. A big thank you from both of us to Kirill for the opportunity!
Ben Stefanyszyn: https://www.artstation.com/benstef12
A link to the full interview:
https://80.lv/articles/creating-an-immersive-japanese-environment-in-ue4/